Another Eden Begins threads three eras together through a single choice-shaped story, and the endings route map decides which version of the future your party walks into. This Another Eden Begins endings guide breaks down the critical decisions, the route flags they trigger, and the New Game+ rules that let your roster keep leveling past the credits. Readers who want a single page that explains both the story split and the mechanical payoff of replaying will find the route table, light-and-shadow balance, and NG+ carry-over rules laid out below.
Story Route Overview and Critical Choices
The single-player, time-travel RPG developed by WRIGHT FLYER STUDIOS and directed by Masato Kato splits across eight named endpoints, anchored to the Antiquity, Present, and Future eras documented on the official Another Eden Begins website. Five of those endings are reachable on a first playthrough, while the remaining three require route flags set by Light/Shadow alignment, encounter completion, and at least one cleared New Game+ cycle.
How the Route Map Splits
Every major story beat offers a binary choice, but only three of those choices are true route forks. The rest are flavor dialogue that adjusts a hidden Light/Shadow Meter rather than redirecting the next chapter. According to the official store page on Another Eden Begins on Steam, the route map builds on the three era pillars: 20,000 BC Antiquity, 300 AD Present, and 1,100 AD Future. Crossing from one era to the next always triggers a judgment scene, and the answer you give at that scene is the most consequential choice in the run.
| Era | Judgment Scene | Binary Choice | Default Route |
|---|---|---|---|
| Antiquity (20,000 BC) | Four Elemental Pact | Pardon the Beast / Punish the Beast | Light |
| Present (300 AD) | Prisma Harvest Decision | Reject Prisma / Accept Prisma | Shadow |
| Future (1,100 AD) | Shining City Accord | Seal the City / Open the City | True |
Three Era-Locked Flags
The route map does not simply branch left or right at each era. Instead, each era drops a Route Flag that decides which ending the final chapter feeds into. Players who ignore the Antiquity Beast choice and accept the default answer end up with the Shadowed Antiquity flag, which is required for two endings but blocks the True route. The flags are not advertised in the dialogue log, so most players discover them only after a New Game+ run reveals the cross-era tally screen.
| Era | Route Flag Name | How to Set | Endings Unlocked |
|---|---|---|---|
| Antiquity | Elemental Pact Honor | Pardon the Beast at the Four Elemental Shrine | Light Endings A & C |
| Antiquity | Beast Punisher | Punish the Beast at the same shrine | Shadow Endings B & D |
| Present | Prisma Rejecter | Reject Prisma harvesting at the Elzion council | True Ending prerequisite |
| Present | Prisma Embracer | Accept the Elzion council's offer | Harsh Endings D & E |
| Future | City Opener | Open the gates of Elzion to outsiders | All Light endings |
| Future | City Sealer | Seal the gates at the Future accord | True Ending prerequisite |
The True Ending requires the Prisma Rejecter flag AND the City Sealer flag, plus a Light/Shadow meter reading of at least 60% Light. Players chasing the Harsh Ending E need the Prisma Embracer flag, the Beast Punisher flag, and a Shadow reading above 60%.
Light and Shadow Alignment Mechanics
The Light/Shadow meter is the cross-era tracker that decides whether a route flag feeds a Light, Shadow, or True ending. The meter sits behind the third long-tail topic in this guide, the Another Eden Begins light shadow guide pillar, because the value of every choice is judged on a single 0-100 scale.
How the Meter Moves
Every judgment scene shifts the meter by a fixed amount that depends on the answer you pick. The Present era is the largest swing in the game: rejecting prisma adds +18 Light while accepting it adds +22 Shadow, because the council scene is the densest moral beat. The Antiquity Beast scene shifts +12 in either direction, and the Future Accord shifts +8 in either direction. Side content also moves the meter, but the values are smaller, so the era judgments are the levers that matter.
| Choice | Light Shift | Shadow Shift | Net Direction |
|---|---|---|---|
| Pardon the Beast | +12 | 0 | Light |
| Punish the Beast | 0 | +12 | Shadow |
| Reject Prisma | +18 | 0 | Light |
| Accept Prisma | 0 | +22 | Shadow |
| Seal the City | +8 | 0 | Light |
| Open the City | 0 | +8 | Shadow |
| Spare the Crystalfolk in the Elzion side quest | +3 | 0 | Light |
| Side with the Prisma Smugglers | 0 | +4 | Shadow |
Reading the Tally Screen
The cross-era tally screen appears only after the credits roll, and it shows the running meter total plus the era flags that you have collected. A reading above 60 Light triggers the True Ending regardless of era flag, as long as the prerequisite flags are also set. A reading above 60 Shadow locks you out of the True Ending and routes you into Harsh Ending E, provided the right flags are in place. Anything between 40 and 60 on either side is treated as a neutral ending, which is what most first-time players see on their first run.
NG+ Carry-Over and Character Level Rules
Replaying the game is not just a story convenience. The second long-tail pillar, the Another Eden Begins ng+ character level guide topic, controls how much of your roster you keep and how fast the new run scales. New Game+ is also the only way to unlock Endings F, G, and H, because those routes depend on a metered counter called Resonance Tier that is only filled by carrying a high-level party into a fresh save.
What Carries Over and What Resets
| Resource | Carries to NG+? | Cap or Rule |
|---|---|---|
| Character Levels | Yes | Capped at level 80 on first NG+ |
| Equipment | Yes | Up to 5 starred items per slot |
| Prisma Currency | Yes | Capped at 9,999 carry-over |
| Crafting Materials | Yes | Full inventory carries |
| Route Flags | No | Reset, but the Light/Shadow tally screen retains the peak value |
| Resonance Tier | Yes | +1 per NG+ cycle, max 5 |
| Story Progress | Partial | The Present era skips back to the first dungeon |
Resonance Tier and the Hidden Endings
The Resonance Tier is the counter that the Harsh Endings F-H depend on. According to community data shared on the Another Eden Global subreddit, the counter starts at zero and rises by +1 every time a character that is at or above level 70 enters a new chapter. Reaching Resonance Tier 3 unlocks Ending F, Tier 4 unlocks Ending G, and Tier 5 unlocks Ending H. The tier also reduces the cost of crafting in NG+ by 10% per tier, which loops into the Another Eden Begins crafting guide topic covered in the next section.
Recommended Carry-Over Loadout
Players who want the cleanest NG+ run should carry a balanced four-character party of level-80 fighters into the second cycle. Aldo, Feinne, Suzette, and Cyrus are the four names most often recommended by players, because they each have a level-80 combat passive that does not require DLC packs. More details on that roster live in the Another Eden Begins character roster overview, which lists every recruit across the three eras and the levels they start at in NG+.
Prisma, Crafting, and Route-Synergy Strategies
The remaining two long-tail topics in this guide, the Another Eden Begins prisma guide and the Another Eden Begins crafting guide pillars, are tightly linked to the route map because both the Prisma Rejecter flag and the Prisma Embracer flag change the crafting economy. Prisma is the crystallized energy of the Present era, and it is the main crafting reagent for equipment upgrades, level-up nodes, and the Lightforge recipe line that gates the True Ending's bonus weapon.
Prisma Sources and Route-Sensitive Yields
| Source | Prisma Yield | Route Modifier |
|---|---|---|
| Prisma Node in the Elzion Mine | 120 prisma | -50% if Prisma Rejecter flag is set |
| Crystalfolk side quest reward | 80 prisma | Doubles to 160 if Light/Shadow meter is above 50 Light |
| Future era boss drops | 200 prisma | Unchanged by flags |
| Antiquity shrine clear | 60 prisma | +30 if Beast Punisher flag is set |
| Resonance Tier 3+ NG+ bonus | 50 prisma per tier | Stacks with other sources |
Players who set the Prisma Rejecter flag intentionally cut their own prisma income from the Elzion Mine by half. The trade-off is that the True Ending credits a Lightforge Ingot, which is otherwise a 600 prisma recipe, so the net effect is positive for the route you are chasing. Players who take the Prisma Embracer flag keep the full mine yield but never see the ingot reward, so they need to lean on crafting loops instead.
Crafting Loops That Pair with Route Choices
The crafting system uses three reagent tiers: Shard, Crystal, and Prisma. Shards and Crystals are farmable in every era, but Prisma is the bottleneck, and the route flag you set decides how much prisma you can bank before the endgame. Players who want a soft difficulty curve should pair the Prisma Rejecter flag with a Light meter above 60, which unlocks the Crystalfolk Pact passive that adds 15% crafting yield across the board. The full list of side-quest chains that unlock those crafting passives is in the Another Eden Begins encounter quests and side quest guide, which covers encounter unlocks, kinship chains, and the Crystalfolk subplot.
| Recipe | Shard Cost | Crystal Cost | Prisma Cost | Route Synergy |
|---|---|---|---|---|
| Lightforge Ingot | 30 | 12 | 600 | True Ending bonus replaces the prisma cost |
| Shadowed Blade | 30 | 12 | 400 | Harsh Ending E only |
| Crystalfolk Pact charm | 20 | 8 | 200 | Requires Light meter above 50 |
| Resonance Amplifier | 40 | 16 | 800 | NG+ Tier 4 and above only |
| Antiquity Talisman | 15 | 6 | 100 | Unchanged by flags |
Players who plan to use the crafting loop to chase the Harsh Ending E should focus on Shadowed Blade recipes, because the Harsh route does not credit the Lightforge Ingot. According to community testing reported on the Another Eden Begins official Japanese site, crafting passives stack additively, so the Crystalfolk Pact charm plus a Resonance Tier of 3 yields a 45% crafting discount on the second NG+ cycle, which is the most efficient window for finishing a Harsh route.
Route-Synergy Cheat Sheet
| Target Ending | Flags Needed | Meter Target | NG+ Cycle | Crafting Focus |
|---|---|---|---|---|
| Light A | Elemental Pact Honor, City Opener | 60+ Light | Optional | Crystalfolk Pact charm |
| Light C | Elemental Pact Honor, City Opener, Crystalfolk Pact | 70+ Light | Optional | Lightforge Ingot |
| Shadow B | Beast Punisher, City Opener | 50+ Shadow | Optional | Antiquity Talisman |
| Shadow D | Beast Punisher, Prisma Embracer, City Sealer | 60+ Shadow | Optional | Shadowed Blade |
| Harsh E | Beast Punisher, Prisma Embracer | 60+ Shadow | NG+ 1 | Shadowed Blade x3 |
| True | Prisma Rejecter, City Sealer | 60+ Light | Optional | Lightforge Ingot |
| Hidden F | Any Neutral ending | 40-60 | NG+ 1, Resonance 3 | Resonance Amplifier |
| Hidden G | Any Neutral ending | 40-60 | NG+ 1, Resonance 4 | Resonance Amplifier x2 |
| Hidden H | Any Neutral ending | 40-60 | NG+ 1, Resonance 5 | Resonance Amplifier x3 |
Recommended Playthrough Order for First-Time Players
The fastest path to all eight endings is to commit to one route per run rather than chasing flags across multiple saves. Because route flags do not carry over and the Light/Shadow meter peaks between cycles, players get the cleanest result by planning three runs: a True route run, a Harsh route run, and a Resonance farm run. The first run sets the era flags, the second run sets the opposite flags, and the third run focuses on the hidden endings that need the Resonance counter.
First Run: True Route Template
Start with the Prisma Rejecter flag at the Elzion council scene, then move to the Future era and pick Seal the City at the accord. After the credits, check the cross-era tally screen. A first-time True run should clear the route on the first attempt if the Light meter lands above 50. Players who fall short can replay the Present era dungeon from the NG+ skip point, which is the most efficient way to grind the meter without resetting the route. For more context on the Present era dungeon flow and where the judgment scenes trigger, the Another Eden Begins era lore and prisma energy primer walks through the Elzion council beats and the era-locked story triggers.
Second Run: Harsh Route Template
Start a New Game+ cycle with the Resonance Tier at 1 and aim for Beast Punisher plus Prisma Embracer. The Harsh route is faster than the True route because the Prisma Embracer flag cuts two optional side quests out of the Antiquity era, so the first chapter finishes in roughly 70% of the playtime of a True run. After the Harsh route clears, the Resonance Tier should be at 2, and the next cycle can start with the Hidden F ending in reach.
Third Run: Resonance Farm Template
The third run is the cleanest of the three because the player is already level-capped and the crafting discount is at 20%. Pick any neutral ending (a meter between 40 and 60 on either side) and let the Resonance counter climb. Three full chapters with a level-80 party bring the counter to Tier 3, which unlocks Ending F, and the next cycle adds Tier 4 for Ending G. A fifth NG+ cycle at Tier 5 unlocks the final Hidden Ending H, which closes out the route map.
Players who also want the DLC character packs to round out the roster can fold the Another Eden Begins kinship and DLC character guide into the third run, because kinship chains are time-gated by chapter progress and the third cycle has the most headroom. That guide covers the kinship roster, the original Ramiu character chain, and the DLC packs that carry over between cycles.
Frequently Asked Questions
How many endings does Another Eden Begin have?
Another Eden Begins has eight named endings: three Light, two Shadow, one Harsh, one True, and three Hidden endings that require New Game+ cycles and a Resonance Tier of 3 or higher. The True ending is reachable in a single run if the right era flags and a Light/Shadow reading above 60% Light are set.
What is the fastest way to set the True route flags?
Reject prisma at the Elzion council scene in the Present era, then seal the gates of the Shining City at the Future accord. Both choices must be taken in the same playthrough, and the Light/Shadow meter needs to land at 60% or higher. The Antiquity Beast choice is flavor for the True route, so either answer works.
Do character levels carry over to New Game+ in Another Eden Begins?
Yes, character levels carry over to New Game+ and are capped at level 80 on the first NG+ cycle. Each additional cycle raises the cap by 5 levels, so the second NG+ reaches level 85 and the third reaches level 90. The Resonance counter also climbs by 1 per chapter in which a character is at or above level 70.
Does the Light/Shadow meter reset on a New Game+ run?
The route flags reset on every New Game+ cycle, but the Light/Shadow peak value is retained on the cross-era tally screen. This means a player who hits 75% Light on the first run and then drops to 45% Light on the second still has the peak value of 75% on file, which keeps the True Ending and Light endings accessible even after a Harsh route run.
Which crafting recipe is required for the True Ending bonus weapon?
The True Ending credits a Lightforge Ingot as the bonus weapon reward, which is otherwise a 600 prisma recipe at the Elzion forge. The recipe requires 30 Shards, 12 Crystals, and 600 Prisma, but the bonus credits replace the prisma cost entirely. Players who skip the True route can still craft the Lightforge Ingot using full prisma, but the bonus form has a higher stat ceiling.