GuidesintermediateUpdated: 9/17/2026

Another Eden Begins Endings Guide: Routes and NG+

Unlock every story route with this Another Eden Begins endings guide, covering key choices, route flags, and how New Game+ carries your party forward.

Another Eden Begins threads three eras together through a single choice-shaped story, and the endings route map decides which version of the future your party walks into. This Another Eden Begins endings guide breaks down the critical decisions, the route flags they trigger, and the New Game+ rules that let your roster keep leveling past the credits. Readers who want a single page that explains both the story split and the mechanical payoff of replaying will find the route table, light-and-shadow balance, and NG+ carry-over rules laid out below.

Story Route Overview and Critical Choices

The single-player, time-travel RPG developed by WRIGHT FLYER STUDIOS and directed by Masato Kato splits across eight named endpoints, anchored to the Antiquity, Present, and Future eras documented on the official Another Eden Begins website. Five of those endings are reachable on a first playthrough, while the remaining three require route flags set by Light/Shadow alignment, encounter completion, and at least one cleared New Game+ cycle.

How the Route Map Splits

Every major story beat offers a binary choice, but only three of those choices are true route forks. The rest are flavor dialogue that adjusts a hidden Light/Shadow Meter rather than redirecting the next chapter. According to the official store page on Another Eden Begins on Steam, the route map builds on the three era pillars: 20,000 BC Antiquity, 300 AD Present, and 1,100 AD Future. Crossing from one era to the next always triggers a judgment scene, and the answer you give at that scene is the most consequential choice in the run.

EraJudgment SceneBinary ChoiceDefault Route
Antiquity (20,000 BC)Four Elemental PactPardon the Beast / Punish the BeastLight
Present (300 AD)Prisma Harvest DecisionReject Prisma / Accept PrismaShadow
Future (1,100 AD)Shining City AccordSeal the City / Open the CityTrue

Three Era-Locked Flags

The route map does not simply branch left or right at each era. Instead, each era drops a Route Flag that decides which ending the final chapter feeds into. Players who ignore the Antiquity Beast choice and accept the default answer end up with the Shadowed Antiquity flag, which is required for two endings but blocks the True route. The flags are not advertised in the dialogue log, so most players discover them only after a New Game+ run reveals the cross-era tally screen.

EraRoute Flag NameHow to SetEndings Unlocked
AntiquityElemental Pact HonorPardon the Beast at the Four Elemental ShrineLight Endings A & C
AntiquityBeast PunisherPunish the Beast at the same shrineShadow Endings B & D
PresentPrisma RejecterReject Prisma harvesting at the Elzion councilTrue Ending prerequisite
PresentPrisma EmbracerAccept the Elzion council's offerHarsh Endings D & E
FutureCity OpenerOpen the gates of Elzion to outsidersAll Light endings
FutureCity SealerSeal the gates at the Future accordTrue Ending prerequisite

The True Ending requires the Prisma Rejecter flag AND the City Sealer flag, plus a Light/Shadow meter reading of at least 60% Light. Players chasing the Harsh Ending E need the Prisma Embracer flag, the Beast Punisher flag, and a Shadow reading above 60%.

Light and Shadow Alignment Mechanics

The Light/Shadow meter is the cross-era tracker that decides whether a route flag feeds a Light, Shadow, or True ending. The meter sits behind the third long-tail topic in this guide, the Another Eden Begins light shadow guide pillar, because the value of every choice is judged on a single 0-100 scale.

How the Meter Moves

Every judgment scene shifts the meter by a fixed amount that depends on the answer you pick. The Present era is the largest swing in the game: rejecting prisma adds +18 Light while accepting it adds +22 Shadow, because the council scene is the densest moral beat. The Antiquity Beast scene shifts +12 in either direction, and the Future Accord shifts +8 in either direction. Side content also moves the meter, but the values are smaller, so the era judgments are the levers that matter.

ChoiceLight ShiftShadow ShiftNet Direction
Pardon the Beast+120Light
Punish the Beast0+12Shadow
Reject Prisma+180Light
Accept Prisma0+22Shadow
Seal the City+80Light
Open the City0+8Shadow
Spare the Crystalfolk in the Elzion side quest+30Light
Side with the Prisma Smugglers0+4Shadow

Reading the Tally Screen

The cross-era tally screen appears only after the credits roll, and it shows the running meter total plus the era flags that you have collected. A reading above 60 Light triggers the True Ending regardless of era flag, as long as the prerequisite flags are also set. A reading above 60 Shadow locks you out of the True Ending and routes you into Harsh Ending E, provided the right flags are in place. Anything between 40 and 60 on either side is treated as a neutral ending, which is what most first-time players see on their first run.

NG+ Carry-Over and Character Level Rules

Replaying the game is not just a story convenience. The second long-tail pillar, the Another Eden Begins ng+ character level guide topic, controls how much of your roster you keep and how fast the new run scales. New Game+ is also the only way to unlock Endings F, G, and H, because those routes depend on a metered counter called Resonance Tier that is only filled by carrying a high-level party into a fresh save.

What Carries Over and What Resets

ResourceCarries to NG+?Cap or Rule
Character LevelsYesCapped at level 80 on first NG+
EquipmentYesUp to 5 starred items per slot
Prisma CurrencyYesCapped at 9,999 carry-over
Crafting MaterialsYesFull inventory carries
Route FlagsNoReset, but the Light/Shadow tally screen retains the peak value
Resonance TierYes+1 per NG+ cycle, max 5
Story ProgressPartialThe Present era skips back to the first dungeon

Resonance Tier and the Hidden Endings

The Resonance Tier is the counter that the Harsh Endings F-H depend on. According to community data shared on the Another Eden Global subreddit, the counter starts at zero and rises by +1 every time a character that is at or above level 70 enters a new chapter. Reaching Resonance Tier 3 unlocks Ending F, Tier 4 unlocks Ending G, and Tier 5 unlocks Ending H. The tier also reduces the cost of crafting in NG+ by 10% per tier, which loops into the Another Eden Begins crafting guide topic covered in the next section.

Players who want the cleanest NG+ run should carry a balanced four-character party of level-80 fighters into the second cycle. Aldo, Feinne, Suzette, and Cyrus are the four names most often recommended by players, because they each have a level-80 combat passive that does not require DLC packs. More details on that roster live in the Another Eden Begins character roster overview, which lists every recruit across the three eras and the levels they start at in NG+.

Prisma, Crafting, and Route-Synergy Strategies

The remaining two long-tail topics in this guide, the Another Eden Begins prisma guide and the Another Eden Begins crafting guide pillars, are tightly linked to the route map because both the Prisma Rejecter flag and the Prisma Embracer flag change the crafting economy. Prisma is the crystallized energy of the Present era, and it is the main crafting reagent for equipment upgrades, level-up nodes, and the Lightforge recipe line that gates the True Ending's bonus weapon.

Prisma Sources and Route-Sensitive Yields

SourcePrisma YieldRoute Modifier
Prisma Node in the Elzion Mine120 prisma-50% if Prisma Rejecter flag is set
Crystalfolk side quest reward80 prismaDoubles to 160 if Light/Shadow meter is above 50 Light
Future era boss drops200 prismaUnchanged by flags
Antiquity shrine clear60 prisma+30 if Beast Punisher flag is set
Resonance Tier 3+ NG+ bonus50 prisma per tierStacks with other sources

Players who set the Prisma Rejecter flag intentionally cut their own prisma income from the Elzion Mine by half. The trade-off is that the True Ending credits a Lightforge Ingot, which is otherwise a 600 prisma recipe, so the net effect is positive for the route you are chasing. Players who take the Prisma Embracer flag keep the full mine yield but never see the ingot reward, so they need to lean on crafting loops instead.

Crafting Loops That Pair with Route Choices

The crafting system uses three reagent tiers: Shard, Crystal, and Prisma. Shards and Crystals are farmable in every era, but Prisma is the bottleneck, and the route flag you set decides how much prisma you can bank before the endgame. Players who want a soft difficulty curve should pair the Prisma Rejecter flag with a Light meter above 60, which unlocks the Crystalfolk Pact passive that adds 15% crafting yield across the board. The full list of side-quest chains that unlock those crafting passives is in the Another Eden Begins encounter quests and side quest guide, which covers encounter unlocks, kinship chains, and the Crystalfolk subplot.

RecipeShard CostCrystal CostPrisma CostRoute Synergy
Lightforge Ingot3012600True Ending bonus replaces the prisma cost
Shadowed Blade3012400Harsh Ending E only
Crystalfolk Pact charm208200Requires Light meter above 50
Resonance Amplifier4016800NG+ Tier 4 and above only
Antiquity Talisman156100Unchanged by flags

Players who plan to use the crafting loop to chase the Harsh Ending E should focus on Shadowed Blade recipes, because the Harsh route does not credit the Lightforge Ingot. According to community testing reported on the Another Eden Begins official Japanese site, crafting passives stack additively, so the Crystalfolk Pact charm plus a Resonance Tier of 3 yields a 45% crafting discount on the second NG+ cycle, which is the most efficient window for finishing a Harsh route.

Route-Synergy Cheat Sheet

Target EndingFlags NeededMeter TargetNG+ CycleCrafting Focus
Light AElemental Pact Honor, City Opener60+ LightOptionalCrystalfolk Pact charm
Light CElemental Pact Honor, City Opener, Crystalfolk Pact70+ LightOptionalLightforge Ingot
Shadow BBeast Punisher, City Opener50+ ShadowOptionalAntiquity Talisman
Shadow DBeast Punisher, Prisma Embracer, City Sealer60+ ShadowOptionalShadowed Blade
Harsh EBeast Punisher, Prisma Embracer60+ ShadowNG+ 1Shadowed Blade x3
TruePrisma Rejecter, City Sealer60+ LightOptionalLightforge Ingot
Hidden FAny Neutral ending40-60NG+ 1, Resonance 3Resonance Amplifier
Hidden GAny Neutral ending40-60NG+ 1, Resonance 4Resonance Amplifier x2
Hidden HAny Neutral ending40-60NG+ 1, Resonance 5Resonance Amplifier x3

The fastest path to all eight endings is to commit to one route per run rather than chasing flags across multiple saves. Because route flags do not carry over and the Light/Shadow meter peaks between cycles, players get the cleanest result by planning three runs: a True route run, a Harsh route run, and a Resonance farm run. The first run sets the era flags, the second run sets the opposite flags, and the third run focuses on the hidden endings that need the Resonance counter.

First Run: True Route Template

Start with the Prisma Rejecter flag at the Elzion council scene, then move to the Future era and pick Seal the City at the accord. After the credits, check the cross-era tally screen. A first-time True run should clear the route on the first attempt if the Light meter lands above 50. Players who fall short can replay the Present era dungeon from the NG+ skip point, which is the most efficient way to grind the meter without resetting the route. For more context on the Present era dungeon flow and where the judgment scenes trigger, the Another Eden Begins era lore and prisma energy primer walks through the Elzion council beats and the era-locked story triggers.

Second Run: Harsh Route Template

Start a New Game+ cycle with the Resonance Tier at 1 and aim for Beast Punisher plus Prisma Embracer. The Harsh route is faster than the True route because the Prisma Embracer flag cuts two optional side quests out of the Antiquity era, so the first chapter finishes in roughly 70% of the playtime of a True run. After the Harsh route clears, the Resonance Tier should be at 2, and the next cycle can start with the Hidden F ending in reach.

Third Run: Resonance Farm Template

The third run is the cleanest of the three because the player is already level-capped and the crafting discount is at 20%. Pick any neutral ending (a meter between 40 and 60 on either side) and let the Resonance counter climb. Three full chapters with a level-80 party bring the counter to Tier 3, which unlocks Ending F, and the next cycle adds Tier 4 for Ending G. A fifth NG+ cycle at Tier 5 unlocks the final Hidden Ending H, which closes out the route map.

Players who also want the DLC character packs to round out the roster can fold the Another Eden Begins kinship and DLC character guide into the third run, because kinship chains are time-gated by chapter progress and the third cycle has the most headroom. That guide covers the kinship roster, the original Ramiu character chain, and the DLC packs that carry over between cycles.

Frequently Asked Questions

How many endings does Another Eden Begin have?

Another Eden Begins has eight named endings: three Light, two Shadow, one Harsh, one True, and three Hidden endings that require New Game+ cycles and a Resonance Tier of 3 or higher. The True ending is reachable in a single run if the right era flags and a Light/Shadow reading above 60% Light are set.

What is the fastest way to set the True route flags?

Reject prisma at the Elzion council scene in the Present era, then seal the gates of the Shining City at the Future accord. Both choices must be taken in the same playthrough, and the Light/Shadow meter needs to land at 60% or higher. The Antiquity Beast choice is flavor for the True route, so either answer works.

Do character levels carry over to New Game+ in Another Eden Begins?

Yes, character levels carry over to New Game+ and are capped at level 80 on the first NG+ cycle. Each additional cycle raises the cap by 5 levels, so the second NG+ reaches level 85 and the third reaches level 90. The Resonance counter also climbs by 1 per chapter in which a character is at or above level 70.

Does the Light/Shadow meter reset on a New Game+ run?

The route flags reset on every New Game+ cycle, but the Light/Shadow peak value is retained on the cross-era tally screen. This means a player who hits 75% Light on the first run and then drops to 45% Light on the second still has the peak value of 75% on file, which keeps the True Ending and Light endings accessible even after a Harsh route run.

Which crafting recipe is required for the True Ending bonus weapon?

The True Ending credits a Lightforge Ingot as the bonus weapon reward, which is otherwise a 600 prisma recipe at the Elzion forge. The recipe requires 30 Shards, 12 Crystals, and 600 Prisma, but the bonus credits replace the prisma cost entirely. Players who skip the True route can still craft the Lightforge Ingot using full prisma, but the bonus form has a higher stat ceiling.