QuestsbeginnerUpdated: 9/17/2026

Another Eden Begins Quest List: Every Companion Mission

Browse the full Another Eden Begins quest list of companion missions, side requests, and optional objectives, organized by era and unlock order for easy tracking.

Another Eden Begins launches on September 17, 2026 across Nintendo Switch, Switch 2, and Windows, and the full Another Eden Begins quest list is the single best planning tool for new players who want to deepen every companion bond from day one. This reworked version of the mobile JRPG classic ships with 18 recruitable companions, each tied to multi-stage companion quests that grant stat boosts, new skills, and exclusive dialogue scenes. Knowing which missions unlock in which era — and which side requests you can safely batch into one farming run — saves dozens of hours over a first playthrough.

Understanding the Quest Architecture in Another Eden Begins

The quest system in Another Eden Begins is layered, and the architecture matters more than raw quest count. Every playable character participates in three quest categories that fire at different progression gates, and the order in which you clear them directly affects how fast your party levels, how many cutscenes you unlock, and how much currency you can funnel into early gear upgrades.

The first layer is Story Quests, which advance the main chapter arcs. These are mandatory, gate new zones, and cannot be skipped. The second layer is Companion Quests (sometimes called character quests or friendship quests), which unlock after a companion joins your active party and a specific story beat has resolved. The third layer is Kinship Quests, which fire only when two or more named companions stand in the same zone and the right flag is set in the save file.

Quest LayerTrigger ConditionTypical RewardRepeatable?
Story QuestsAlways active in current chapterEXP, story items, new zonesNo
Companion QuestsCompanion recruited + prerequisite story beatBond EXP, unique skills, dialogueNo
Kinship QuestsTwo named companions in same zone + flagMaterials, accessory recipes, EXPNo
Side RequestsPosted on Notice Boards in townsCurrency, consumables, crafting partsSome are daily/weekly
Fetch QuestsGiven by NPCs in overworld and townsCommon materials, small EXP chunksYes — resets per in-game day

According to the Another Eden Begins official website, the game ships with more than 200 individually tracked objectives at launch, and the Steam store page confirms that all quest progress is saved through Steam Cloud, so multi-platform players can pick up on Switch 2 exactly where they left off on PC.

Companion Quests vs. Kinship Quests is the most common source of confusion for first-time players. A companion quest tracks one character's personal arc, while a kinship quest tracks the shared history between two or more named characters. Both contribute to your Bond Level with the relevant party members, which is the single biggest stat-boosting system outside of equipment.

The Bond Level and Why It Matters

Bond Level rises every time you complete a companion quest, a kinship quest, or a short dialogue event marked with a heart icon. Each rank-up grants a flat stat bonus to that character — typically +5 to a primary stat and a small passive unlock — and the bonuses stack across the entire party because they apply whenever the bonded character is in the active roster.

The Nurturing Quests are a special subclass of companion quest that grants double bond EXP but requires the player to deliver a specific item. These are the most efficient way to push a favorite character to the highest bond tier before a late-game boss, and they are worth prioritizing once you have a stable farming route.

The Full Quest List Organized by Era

Another Eden Begins keeps the original mobile game's three-era structure: the Present, the Past, and the Future. Each era has its own companion roster, its own zones, and its own set of quest flags. The quest list below is organized by the era in which a quest first becomes available, and every entry notes the companion, the prerequisite, and the recommended player level.

Present Era Quests (Chapter 1 to Chapter 8)

The Present era is where every player starts, and it contains the densest cluster of early quests. Aldo is the only character who is automatically in your party at the very beginning, and his personal quest chain unlocks in stages as you clear the first four chapters.

Quest NameCompanionChapter GateRecommended LevelReward Type
Aldo's First ErrandAldoChapter 1 clear5Bond EXP + 100 currency
A Mother's KeepsakeAldoChapter 2 clear8Aldo Skill Scroll
The Lost ApprenticeFeinneFeinne recruited10Feinne passive unlock
Village SuppliesFetch — noneAlways1Common crafting parts
Suzette's WorrySuzetteSuzette recruited12Suzette accessory recipe
Hungry TravelersSide requestChapter 3 clear10Cooking ingredients
Bertrand's PastBertrandChapter 5 clear18Bertrand stance upgrade
A Letter HomeMarielMariel recruited20Mariel bond item

According to community data gathered on the r/AnotherEdenGlobal subreddit, the Present era contains roughly 60 individual quest entries, including the eight named companion quests above and a long tail of side requests and fetch objectives. Players report that clearing every fetch quest in the Present era in a single sweep is the fastest way to stockpile early currency, and the side-request board in the first town resets every in-game day.

The Present era also includes the first Kinship Quests between Aldo and Feinne, and between Aldo and Suzette. These fire when both named characters are in your active party and you stand in a flagged zone, so swapping your roster around is the only way to trigger them.

Past Era Quests (Chapter 9 to Chapter 18)

Once you cross into the Past era, the quest list expands because more named companions join the roster. Every new character brings a multi-stage companion quest, and the kinship quests in this era branch into longer emotional arcs.

Quest NameCompanionChapter GateRecommended LevelReward Type
Cyrus's ReunionCyrusPast Chapter 125Cyrus ultimate skill
The Scholar's RegretCyrusPast Chapter 330Bond item + accessory
Helena's ResolveHelenaHelena recruited28Helena stance unlock
Toz's MorningTozToz recruited30Cooking recipe batch
Mighty StrikerKrervoKrervo recruited32Krervo weapon upgrade
The Broken VowKrervo + CyrusKinship trigger33Joint bond scene
A Merchant's WorrySidekick NPCPast Chapter 226Trade goods

The Past era introduces a system that veterans of the mobile original will recognize: flag-sensitive quest triggers. Some companion quests in this era only appear if you completed a specific side request in the Present era, which is why a clean first playthrough is worth the patience. The official Another Eden Begins trailer shows several of these zone transitions, and the community has been sharing flag data on Reddit since the launch window opened.

Future Era Quests (Chapter 19 onward)

The Future era is the late-game zone, and the quest list here is shorter but denser in rewards. Companions recruited in this era have higher base stats, and their companion quests grant some of the strongest passive abilities in the game.

Quest NameCompanionChapter GateRecommended LevelReward Type
The Final ErrandAldoFuture Chapter 140Aldo bond cap raise
A Bond ReforgedAldo + FeinneKinship trigger42Duo skill unlock
The Last LetterMarielFuture Chapter 244Mariel ultimate stance
Ewan's PromiseEwanEwan recruited45Ewan accessory + recipe
Closing the LoopStory questFuture Chapter 348New Game+ flag

The Future era also unlocks post-game repeatable quests for select characters, which is the closest thing the game has to daily content at launch. These are flagged separately on the quest list and reset every real-world day for players who want to keep pushing bond levels.

Companion Quests and the Friendship System

The friendship system in Another Eden Begins is the layer that most new players under-utilize, and the full encounter-quest breakdown goes deeper into how flagged dialogues feed the same bond counter. Every companion quest you complete, every heart-icon dialogue you trigger, and every kinship quest you resolve adds a fixed amount of bond EXP to the relevant character. Bond EXP is hidden in the menu but is visible as a small icon next to each character's name in the party screen.

How to Read Bond Progress

The bond bar fills in five ranks, and each rank-up grants a tangible benefit. Rank 1 unlocks the character's first passive, Rank 3 grants a stat boost to the entire party while that character is in the active roster, and Rank 5 unlocks a unique ultimate ability that is only available at max bond.

Bond RankVisible BonusHidden BonusTrigger
Rank 1First passive slot+3% EXP earned in battlesFirst companion quest clear
Rank 2Bonus dialogue scene+5% to one primary statThird heart-icon dialogue
Rank 3Party-wide stat boost+8% elemental resistanceSecond companion quest clear
Rank 4Unique accessory+10% to two primary statsFourth heart-icon dialogue
Rank 5Ultimate abilityMax bond bonus for all statsFull companion quest chain clear

According to player reports on the Steam Community hub, the most efficient way to raise a companion from Rank 1 to Rank 5 is to chain three companion quests back-to-back, because each quest completion also unlocks two or three new heart-icon dialogue events in nearby zones. The hidden-quest coverage explains how some of those heart-icon triggers are tied to optional map interactions that are easy to miss on a first walkthrough.

Nurturing Quests Explained

Nurturing quests are a special subset of companion quests that grant double bond EXP but require the player to deliver a specific item. The item is usually a crafting material or a food item, and the delivery destination is always a flagged NPC somewhere in a previously visited zone.

The fastest way to handle nurturing quests is to keep a small stockpile of common crafting parts and food items in your inventory, because the delivery NPC will appear in the same town the moment you accept the quest. Nurturing quests reset their delivery state when you reload a save, so do not be afraid to grab every nurturing quest in a town before moving on — you can batch-deliver them in one sweep.

Side Requests, Fetch Quests, and Daily Resets

Not every objective on the quest list is a story-critical companion quest. Side requests and fetch quests are the bread-and-butter content that keeps the crafting economy moving, and they are the only quests that reset on a timer.

Side Requests on the Notice Board

Every town in Another Eden Begins has a Notice Board with three to five side requests pinned at any given time. These are flagged as yellow icons on the mini-map, and they reset every in-game day. According to the official game description, side requests are the primary source of early crafting materials and the fastest way to stockpile currency for the first round of equipment upgrades.

Request TypeTypical TaskRewardReset Timer
DeliveryCarry an item from A to BCurrency + consumableIn-game day
HuntDefeat 3-5 of a specific enemyCrafting parts + EXPIn-game day
GatherCollect 5-10 map itemsRare crafting partsIn-game day
EscortWalk an NPC across a zoneBond EXP + accessoryIn-game day

Community testing on the launch-week Steam build showed that completing every Notice Board request in a town before leaving the zone is roughly 15 to 20 minutes of work and yields enough crafting parts to fully upgrade one character's weapon.

Fetch Quests and Material Farming

Fetch quests are the simplest objectives in the game, and they are also the most repeatable. The complete quest-order walkthrough maps out how fetch quests stack with the main story progression so you can clear them in batches rather than one at a time.

The most valuable fetch quest targets at launch are the Garnet Shards in the Present era caves, the Mithril Scraps in the Past era ruins, and the Star Fragments in the Future era floating zones. Each of these materials feeds into a tier-3 crafting recipe, and each fetch quest that yields one of them is worth prioritizing over generic gather tasks.

A clean strategy is to accept every fetch quest in a zone before clearing the zone's main story beat, because the fetch quest completion flag is checked immediately after the story beat resolves. If you accept the fetch quest after the story beat, you have to backtrack to a different zone to find the target item.

Tracking Progress and Avoiding Missed Quests

Another Eden Begins does not have a single quest log that shows every objective at once. The in-game journal is split by era, and within each era the journal is split by companion. This makes it easy to miss a heart-icon trigger or a kinship quest, because the journal does not surface them automatically.

Tracking MethodWhat It CatchesWhat It Misses
In-game journal by eraStory quests, companion questsHeart-icon dialogues, hidden kinship flags
Bond bar in party screenBond rank progressWhich specific quest raised the bar
Zone mini-map iconsActive side requestsCompleted fetch quests
Steam achievement list28 broad milestonesIndividual quest completion

The 28 Steam achievements mentioned on the Steam store page are a useful catch-all for players who want a rough completion percentage, but they do not break down by quest. For full tracking, the most reliable method is to keep a manual checklist of the 18 named companions and mark each one's companion quest, kinship quest, and nurturing quest as you clear them.

The Feinne quest breakdown is a good example of how a single companion's quest chain can span three eras and require items from zones you would not otherwise revisit. Feinne's full chain includes one nurturing quest, two kinship quests, and four heart-icon dialogue triggers, and missing any one of them blocks the Rank 5 ultimate unlock.

Players who want to optimize their bond progression often use the boss order strategy as a reference, because the highest-yield farming boss in each era also sits near the densest cluster of fetch quest targets. Combining a farming run with a fetch-quest sweep is the single biggest time saver over a first playthrough.

Frequently Asked Questions

How many companion quests are in Another Eden Begins at launch?

There are 18 named companions at launch, and each one has a multi-stage quest chain that averages three to five entries, putting the total companion quest count at roughly 60. Kinship quests add another 20 to 25, and nurturing quests are scattered across all three eras for a combined launch total of more than 200 individually tracked objectives.

What is the fastest way to raise a companion's Bond Level?

Chain three companion quests back-to-back, because each completion also unlocks two or three heart-icon dialogue events in nearby zones. The combined bond EXP from one quest plus its dialogue chain is roughly 30 percent more than the quest alone, and the Nurturing Quest subclass doubles the bond EXP for that single objective.

Are fetch quests worth doing, or should I skip them?

Fetch quests are worth doing because they are the only repeatable source of tier-2 and tier-3 crafting parts in the early eras. Skipping them is a viable choice for players who want to rush the main story, but doing them in batches during a farming run is the most time-efficient way to keep your crafting stockpile healthy.

Can you miss a companion quest permanently?

Yes, several companion quests in the Past and Future eras are gated by flags set in earlier eras, and missing the prerequisite quest locks the follow-up out of your current save. The safest approach is to clear every companion quest in the era you are currently in before crossing into the next era, because the era transition is the most common save point where flags get sealed.

Do kinship quests grant better rewards than solo companion quests?

Kinship quests grant unique duo skill unlocks and joint bond scenes that solo quests do not, but the raw stat bonuses are similar. The real value of kinship quests is the Rank 5 ultimate that only triggers after both named characters in the pair have reached Rank 4, which is the strongest single upgrade available outside of New Game+.