Another Eden Begins packs 18 companions, three quest families, and a multi-act story into a remake that lets players carry every character into a second playthrough. With so many encounter, character, kinship, and bounty objectives woven between chapters, the right quest completion order becomes the difference between a smooth first run and a save file littered with half-finished side content. This quest order guide walks through the entire campaign arc, then maps every optional thread onto it so nothing slips past your party.
According to the Another Eden Begins official website, the game blends command-based battles with party synergy, filling the Another Force gauge as companions coordinate, and pairs that combat layer with 18 character arcs, kinship bonds, and an array of post-game bounty hunts. Sequencing those objectives well keeps the difficulty curve sane, because several kinship gates require party members to be at specific story milestones before the related quest even appears on the board.
Quest Families at a Glance
Another Eden Begins splits its objective catalog into five interlocking families, each gated by different progression rules. Before plotting the path, it helps to know which quests unlock on the main storyline, which depend on companion recruitment, and which only open after the credits roll.
| Quest Family | Trigger Condition | Typical Reward | Repeatable? |
|---|---|---|---|
| Main Chapter | Story flag, automatic | Story cutscene, EXP, key items | No |
| Encounter Quests | First battle with a new enemy archetype | Crafting materials, equipment | No |
| Character Quests | Companion recruited + chapter reached | Unlock passive, stat boost | No |
| Kinship Quests | Bond level threshold with companion | Unique skill, lore entries | No |
| Bounty Quests | Post-game board in Baruoki | High-tier gear, gems | Yes (daily reset) |
Encounter quests behave like a bestiary checklist, so they scale naturally with main story progress. Character and kinship quests, on the other hand, are companion-gated, which means they only count toward the completion order once that specific 18-person roster member has been recruited. Bounty quests are the only set the game flags as repeatable; the rest are one-shot objectives, although the post-game board in Baruoki refreshes its dailies every real-time midnight.
Understanding those five families is the foundation for sequencing, because each one pulls the player into a different part of the world map. The full quest list for Another Eden Begins breaks them down by region if you want a territory-by-territory map alongside this ordering strategy.
Chapter-by-Chapter Quest Progression
The campaign runs through eight named arcs, beginning with Aldo and Feinne's awakening in the village of Baruoki and ending with the multiverse-spanning confrontation against the Ogre Wars timeline. Plotting the quest order chapter by chapter keeps the optional content breathing room tight against the next difficulty spike.
Acts 1 through 3: Baruoki to the Serpent Trail
The opening trio of chapters doubles as a tutorial for the command-based battle system, and the quest density stays low enough that the encounter checklist can be cleared alongside the main path. The first dozen encounter entries fire from random battles around the Toto Dreamland outskirts and the Baruoki village farms, so simply walking the mandatory corridors usually clears two or three bestiary ticks per dungeon.
Character recruitment picks up speed around chapter 3, because the Serpent Trail introduces two party-locked events that hand out Suzette and Toova. Once those companions are in the active roster, their early character quests become available in the Baruoki tavern, and those objectives double as bonding material for the kinship chain that opens later in the mid-game.
| Chapter | Mandatory Quests | Recommended Optional | Estimated Party Level |
|---|---|---|---|
| 1 — The Boy and the Beast | 2 (main) | 3 encounter, 1 character | Lv. 5–8 |
| 2 — Shadows at the Gate | 3 (main) | 4 encounter, 1 character | Lv. 10–14 |
| 3 — Serpent Trail Crossing | 4 (main) | 5 encounter, 2 character | Lv. 16–20 |
Leveling ahead of the chapter is rarely necessary in this stretch, because enemy stats scale with the story flag rather than with player effort. A bigger risk is missing the Baruoki Apothecary encounter trigger, which fires only after a random battle in the southern wheat field between 18:00 and 21:00 in-game time. Hit that window on the chapter 3 walkthrough and the apothecary's character quest becomes available immediately, saving a return trip later.
Acts 4 through 6: Industrial City to the Mythos
Mid-game chapters lift the difficulty sharply, especially once the Garulea Continent field map opens at the start of chapter 5. Optional content becomes a real source of stat padding here, because the encounter checklist in the Nijole Heights and Miglance Castle regions hands out crafting materials that upgrade weapons two tiers above the chapter's shop inventory.
Companion recruitment is also at its peak in this stretch: chapter 4 adds Lokido and Anabel, chapter 5 brings Krervo and Yio, and chapter 6 adds Heena, Aldo (Future), and several Mythos-locked characters who only join once a specific story flag fires. The quest order matters because some of those recruits have kinship pre-quests that gate the next chapter's optional dungeons.
| Chapter | Mandatory Quests | Recommended Optional | Companion Joins |
|---|---|---|---|
| 4 — Industrial Dawn | 4 (main) | 6 encounter, 3 character, 1 kinship | Lokido, Anabel |
| 5 — Garulea Ascent | 5 (main) | 8 encounter, 4 character, 2 kinship | Krervo, Yio |
| 6 — Mythos Threshold | 5 (main) | 7 encounter, 5 character, 2 kinship | Heena, Future Aldo |
According to the Another Eden Begins Steam page, the New Game+ mode preserves all 18 companions with their current strength, which makes the mid-game recruitment rush doubly important: characters who arrive later never catch up to the bond levels of early picks. Funneling spare bonding gifts into Krervo and Lokido during chapter 5 sets up the Garulea Subterranean kinship dungeon for a first-try clear.
Acts 7 through 8: Ogre Wars and Beyond
The final two chapters act as the climax of the main path, and the quest density spikes as a result. Most encounter and character quests close out by mid-chapter 7, but the kinship quests in Ogre Wars only resolve after the chapter 8 final boss falls, because several of them are timed to the New Game+ unlock flag. The encounter quest walkthrough for Another Eden Begins tracks exactly which bestiary entries expire when the credits roll.
The closing arc also introduces the only repeatable quest family in the game: bounty quests, which appear on a board inside Baruoki's tavern once the credits have rolled. Bounties refresh on a real-time cycle and are the main source of high-rarity crafting crystals on a first playthrough, so they belong on a daily loop rather than in a strict order.
| Chapter | Mandatory Quests | Recommended Optional | Notes |
|---|---|---|---|
| 7 — Ogre Wars: Part 1 | 6 (main) | 4 encounter, 3 character, 2 kinship | Closes most encounter log |
| 8 — Ogre Wars: Part 2 | 5 (main) | 3 character, 4 kinship | Triggers New Game+ flag |
Players who want the secret ending should reserve the Mythos Shrine post-game dungeon for a fresh save rather than the first run, because the shrine is tied to a specific party composition and a hidden affection counter that gets out of sync if bounty farming consumes the entire post-game window. The Antiquity walkthrough for Another Eden Begins covers the shrine flag in more detail.
Side Content Sequencing Strategy
Side content is where the quest order guide earns its keep, because the game punishes players who delay certain optional chains past their natural expiration point. A few side content rules of thumb keep the optional layer from clogging the main path.
Encounter quests should ride the main story rather than run ahead of it, because the bestiary entries that fire in chapter 8 are locked until the Ogre Wars flag sets. Clearing chapter 6's encounter log in a single sweep is the cleanest approach: every enemy archetype in Garulea is available, but the harder ones in the Celestial Forest are still impossible to reach, so the player can clear two-thirds of the list without overleveling.
Character quests are usually best handled as soon as the relevant companion joins, because the rewards include passive unlocks that meaningfully change combat rotations. Aldo, Feinne, and Suzette's character quests are short enough to clear during the chapter they unlock in, and most of them wrap inside a single dungeon run. The longer character arcs (Krervo, Toova, and the Mythos companions) tend to chain into kinship pre-quests, so it's worth clearing the character quest first and the kinship pre-quest immediately after.
Kinship quests should be batched by region. Most kinship objectives cluster around the Mythos and Industrial districts, so a single pass through those zones clears four or five kinship lines at once. Trying to chase each kinship line independently is a common mistake, because it forces backtracking across the same map screen multiple times.
A practical sequencing table looks like this:
| Side Content Type | Best Timing | Why |
|---|---|---|
| Encounter quests | Same chapter they appear | Prevents overleveling, avoids lockout |
| Character quests | Same chapter as recruitment | Passives affect combat immediately |
| Kinship quests | Batch by region in mid-game | Reduces map backtracking |
| Bounty quests | Post-game daily loop | Only source of high-rarity crystals |
The post-game layer of bounties, optional dungeons, and the Mythos Shrine is the real completion grind, and that's where the side content guide for Another Eden Begins earns its weight. Plan to spend roughly 15 hours on the bounty rotation per New Game+ cycle if you want every reward tier, because the daily reset caps the practical farming rate.
Repeatable Quests and Daily Loops
Only one quest family is officially repeatable: the bounty board in Baruoki. Once the credits roll, the board becomes the central post-game hub, refreshing its objective slate every real-time day and offering tiered rewards based on the difficulty star of each bounty.
| Bounty Tier | Recommended Party Level | Notable Rewards | Resets |
|---|---|---|---|
| 1-star | Lv. 30+ | Common crystals, bronze tokens | Daily |
| 2-star | Lv. 45+ | Rare crystals, silver tokens | Daily |
| 3-star | Lv. 60+ | Epic crystals, gold tokens | Daily |
| 4-star | Lv. 75+ | Mythic shards, party-wide EXP | Daily |
| 5-star | Lv. 90+ (NG+) | Legendary crystals, costume tickets | Daily (NG+ only) |
Even though the bounty objectives themselves reset, the underlying progress tracking (the Bounty Completion Log under the journal tab) treats each tier as a one-time milestone. Hitting the 3-star completion log milestone, for instance, hands out a permanent passive boost to the entire party, so bounty grinding doubles as a stat grind even though the individual objectives repeat.
Players on the Another Eden Global subreddit report that the 4-star and 5-star bounties are the most efficient sources of mythic shards, because the drop rate from regular enemy encounters stays low until the post-game board opens. A common strategy is to run 4-star bounties until the bounty log hits 50 percent completion, then shift to 5-star bounties on a New Game+ file where the level cap reaches 99.
The bounty loop also gates the hidden affection counter for the secret ending, so speedrunners who want that ending need to balance bounty farming with the regular dungeon clears. The relationship is forgiving: roughly 20 bounty runs feed the affection counter enough to unlock the Mythos Shrine's final dialogue branch on a first save.
Frequently Asked Questions
What is the best Another Eden Begins quest completion order for a first playthrough?
The cleanest first-run order is to clear encounter and character quests in the same chapter they unlock, batch kinship quests by region during chapters 4 through 6, and reserve all bounty quests for the post-game loop. This sequencing keeps the optional content breathing room tight against the difficulty curve and avoids returning to already-cleared zones for missed objectives.
How many quests are in the full Another Eden Begins quests list?
The all quests list covers roughly 80 main chapter objectives, 60 encounter entries, 18 character arcs, 14 kinship lines, and 5 bounty tiers that refresh daily. The exact count shifts slightly with seasonal events and DLC character packs, but the core catalog sits around 180 distinct objectives, with bounties adding a soft daily layer on top of that total.
Do side content objectives expire if I ignore them in Another Eden Begins?
Several encounter entries lock out once the credits roll, so a few bestiary ticks can become impossible to clear after chapter 8 without a New Game+ file. Character and kinship quests are more forgiving: most stay available until their related companion leaves the party, which never happens in the base game. Bounty quests only open after the credits, so they cannot be missed on a first run.
Are bounty quests the only repeatable quests in the game?
Yes, the bounty board in Baruoki is the only quest family that the journal marks as repeatable. The board refreshes its 1-star through 5-star slate every real-time day, and the underlying completion log treats each tier as a permanent milestone. Everything else — encounter, character, kinship, and main chapter quests — is a one-time objective that does not reset on New Game+.
What level should my party be before tackling the post-game quests?
Aim for at least level 60 before clearing the 3-star bounty tier, and level 75 for 4-star objectives. The 5-star tier sits behind the New Game+ level cap of 99, so it belongs to a second playthrough rather than a first save. Players pushing for the secret ending should hit level 80 on the active party before entering the Mythos Shrine, because the shrine's final boss hits noticeably harder than the chapter 8 climax.